![]() ![]() The controls for doing so are unintuitive, clunky, and very difficult to master. You are able to spin, zoom and strafe all around the map – theoretically. The camera interface and layout is similar in design to Myth. ![]() These range from your basic Stormtroopers to a variety of Walkers andĪir/Spacecraft. The game is played on a 3D Landscape in which you control a variety of militaryįorces. That is exactly what Force Commander tries yet fails to be: The Battle of Hoth. The scene is one of the most dramatic and successful in all of cinema and makes a great inspiration for a game (or at least a better inspiration than a 10-year old competing in a race with a slimy dog-beast thing… err…whatever…). It feels like an accident.įor those of you unfamiliar with the term ‘Battle of Hoth,’ it refers to the ground battle on the snow planet (Hoth) at the beginning of The Empire Strikes Back. Stormtroopers, ATATs and Snowspeeders aside, this doesn’t feel at all like Star Wars. Force Commander throws the Star Wars license into a badly designed game and then sabotages any benefit that the license might provide by stripping the game of any solid Star Wars feel. While techno Star Wars might appeal to a few geeks who enjoy playing bizarre MP3 mixes of their favorite cinematic sound clips, it just doesn’t work for a game that ultimately has the task of re-creating the Star Wars universe. Many focus groups must have died…to bring us that one. Star Wars: Force Commander, you are treated to a techno-music version ![]() Something is very wrong when, upon installing the new real-time strategy game It must capture the same aesthetic with the smoothness and energy that powered the original trilogy (ignore Episode 1, I sure do). To make a good Star Wars title, a game has to feel completely Star Wars. Must be done to successfully translate Star Wars into silicon. These games failed because they didn’t do what Series, it has also birthed a few horrible license abusers such as RebellionĪnd Shadows of the Empire. Then giving them the Star Wars treatment. LucasArts has had a longstanding strategy of identifying hot-selling genres and ![]()
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